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- on mouseDown
- global helpstate
- set channel to the clickOn
- set the member of sprite channel to member "Help On Button dn"
- set the member of sprite (channel - 1) to member "Help Off Button up"
- updateStage()
- repeat while the stillDown
- if rollOver(channel) then
- set the member of sprite channel to member "Help On Button dn"
- set the member of sprite (channel - 1) to member "Help Off Button up"
- else
- set the member of sprite channel to member "Help On Button up"
- set the member of sprite (channel - 1) to member "Help Off Button dn"
- end if
- updateStage()
- end repeat
- if rollOver(channel) then
- set the member of sprite channel to member "Help On Button dn"
- set the member of sprite (channel - 1) to member "Help Off Button up"
- updateStage()
- set the member of sprite 3 to "Help Slab"
- set the member of sprite 4 to "Blank"
- set helpstate to 1
- dissolveScene()
- end if
- end
-